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Caves of qud implants11/29/2023 ![]() And, may I add, the extra armor never really saved me either. Although, once I understood how to rest, and how to deal with the baboon, May I add, these guys are way harder than anything else here the early game was kinda a breeze with any competent build. You're still typically wearing the same ones for a long while, so switching them out seems a bit pointless, as you're typically just stuck with them.įor starting equipment, this was the main life savor for me when I was new. ![]() Although, be it, you get to switch them out. And if your main attribute is the exception, which would be willpower or ego, you're better off being a mutated human for the mental mutations.Ĭomparing cybernetics to mutations, they come later and are seemingly weaker to mutations. And a mutated human can bypass the 24 attribute limit by having mutations by having a main attribute. If you take them, you have weaker attributes on your character. If you ignore willpower and ego completely, you don't get really any extra attributes. ![]() Not sure if I'm dipping into another debate with this statement, from what I can see, willpower and ego are pretty weak attributes for true kin. But, overall, they seem pretty weak in my eyes.Ĭomparing all the advantages of true-kin to mutant that I can think of one by one, high starting attributes seem pretty poor for one. I'm going to go through the list of all the bad things I can think about true kins and then all the goods. Not sure if I'm overlooking something major or seeing everything in a linear way, but true kin seem kinda poor comparing to mutants. ![]()
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