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Dwarf fortress dump everything in a stack11/27/2023 ![]() If you do this, build floor-grates across the drains so your dwarves don't get washed down the drain with the escaping water. 1 Trix 11:20am Originally posted by MadAsgardian: If you place empty coffins and unassigned tomb zones (one for each), your dwarves will automatically bury corpses (if they can be reached, of course). For one thing, you need to designate lots of space and it generates miasma. The useless refuse causes problems for me. 7/7 water will just make them drown unless they are already good swimmers. There are two kinds of refuse which I usually make into stockpiles: useful (like bones shells etc) and useless (corpses and body parts). Allowing 4/7 to 6/7 deep water to flow across an area your dwarves stand in teaches them to swim. (Rotten food is an 'Item' in this instance.) Share. Regular items (from the refuse stockpile menu) will only be taken to the refuse pile if they are rotten or otherwise extremely damaged. On the other hand, if you wish to train your fishing dwarves in swimming, you might adapt your design to allow some water to flood the fishing area but add sufficient drainage on the far side of the fishing area so it doesn't flood completely. In the refuse pile, keep all (or most) of the 'Items' turned on, and turn off the bones, hair, rodents remains, shells, and what-not. If the drain becomes plugged (or is too small/slow), fun will ensue. Stack a barracks (or bedroom block) above the tavern and a kitchen/brewery below it. So if for example the intended dumping hole is one tile large, the dumping zone should be 2 tiles large (To include a platform to stand on and the hole to dump the garbage). This opens, then closes the floor hatch, allowing the waste. When waste accumulates or something miasma generating appears, set it to be dumped, then order the lever to be pulled twice. ![]() Connect that hatch to a lever, and designate a garbage dump over it. The only thing preventing flooding is your drain to the water dump that potentially allows any flood water to leave faster than it can overflow. Make sure that the dumping zone also includes a space for your dwarves to stand on while they throw the garbage onto the hole. Set up your refuse room, with a center pit down 2 levels, and cover it with a floor hatch. In your design, any water that exists in the reservoir on a z level above your fishing area can potentially flood the fishing area since you don't have a pressure constrictor in the design. Water (and magma) will flow through a fortification tile or diagonal opening, and in both cases the pressure drops so that any water passing through this form of 'pressure constrictor' won't ever rise higher than the z level of the diagonal or fortification. The third has the most merit so far (fills the cart 100 of the time) My original designs had the cart stop under the magma flow and need a push, but magma tends to spill all over the place from the pump while a dwarf runs over to push the cart resulting in FUN. ![]() ![]() Not only do diagonal openings reduce pressure, but fortification tiles work the same way. ![]()
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